Hey folks, let me tell you—it's 2026, and the conversation around Assassin's Creed Shadows is still buzzing. Ubisoft did something pretty cool a while back: they went straight to the community on Reddit and asked, "What do you want to see added to the game?" And let me tell ya, the players did not hold back. We're not just talking about little tweaks here; we're talking about deep, game-changing features. Over 600 comments poured in, and sifting through them feels like digging for treasure. So, grab a seat, and let's dive into what the community is dreaming up for Shadows. It's a wild ride.
Making Naoe and Yasuke Feel Like a Real Team
Okay, first up—this one hits home for a lot of us. A common gripe that keeps popping up is how... disconnected Naoe and Yasuke feel during actual gameplay. The story paints them as this dynamic duo, working in tandem, building their bond between missions. But the moment those cutscenes end and we take control? Poof! One of them just vanishes into thin air. It's like they're best friends in the script but total strangers when the cameras stop rolling.

Players like u/supersansa had a brilliantly simple fix: "Naoe or Yasuke as a companion." Just imagine it—having your partner actually by your side, watching your back as you navigate the world. Others, like u/Still_Ad_2898, took it further, suggesting we should be able to seamlessly swap between them on the fly. And u/Pyro_liska had this neat idea: when you talk to an NPC who will only speak to, say, Yasuke, the game should automatically switch you to him. No more menu diving. These changes would make their partnership feel organic, you know? Like they're truly sharing this journey.
But wait, it gets better. The community didn't stop there. A huge number of players are begging Ubisoft for a co-op mode. Picture this: you and a friend, one controlling Yasuke, the other as Naoe, tackling missions together. Rumors and even datamines have hinted at this for ages, so... fingers crossed it's already in the pipeline. Honestly, co-op in a setting like this? Game-changer.
Taming the Wild Map and Quality-of-Life Dreams
Now, let's talk about the map. Oh boy, the map. Many of us have struggled with that stubborn fog of war. Some areas feel nearly impossible to reveal because the traversal—scaling slippery hills, navigating jagged terrain—is just brutal. It's like the game is hiding its best secrets behind a wall of frustration.

Players have some clever solutions, though. u/lVlzone suggested, "Maybe after you beat the main storyline, syncing every viewpoint clears the fog. Or maybe a vendor sells a 'map' that clears it all." Simple, elegant, and it respects our time. Because let's be real, sometimes you just want to see everything without a mountain-climbing simulator.
Beyond the map, the wishlist for quality-of-life improvements is... extensive. I mean, we're talking a mountain of great ideas here. To give you a taste, here are some of the top requests:
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Auto-looting assassinated enemies (because stopping to manually loot every time breaks the flow, am I right?)
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Horseback assassinations (come on, how cool would that be?)
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More hideout content (make our base feel alive!)
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Daily quests (for those of us who can't get enough)
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An option to change the time of day (for perfect screenshot moments or stealth advantages)
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Being able to re-read evidence notes (no more forgetting key clues)
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In-game progress tracker (where am I, really?)
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One-button quicksave (a true lifesaver)
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More combat finishers (because variety is the spice of life)
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Legacy outfits (a little nostalgia never hurt anyone)
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Brotherhood-style missions for scouts (bringing back that classic feel)
Phew. That's a lot, but it shows how passionate the community is. Each suggestion comes from a place of love for the game and a desire to see it shine even brighter.
The Heart of the Community
What's really amazing about all this is the ongoing dialogue. The Reddit post is still open, and ideas are still flowing in. It's a living document of what players care about. Ubisoft listening to this feedback? That's huge. It shows they value the people who spend hours in their world.
Implementing even a handful of these features would transform the experience. Co-op would make the story of Naoe and Yasuke feel truly shared. Clearing the fog of war would reward exploration without the headache. And all those quality-of-life tweaks? They'd just make the game smoother, more immersive, and frankly, more fun to get lost in.
So, if you're reading this and you've got your own brainwave, now's the time. The conversation is still happening. Who knows? Your idea might be the next big thing in Assassin's Creed Shadows. After all, the best games are the ones built with the players, not just for them. Here's to hoping the future updates bring some of this magic to life. The potential is just... wow.